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Old Jul 26, 2011, 04:40 PM // 16:40   #21
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
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Quote:
Originally Posted by Songbringer View Post
While I found this interesting to me it seems more like a guide on how to screw the luxons over lol. Hope no 1 uses this info to have an unfair advantage.
Thing is many PvE farms rely on abusing bad IA mobs as well... Many are using it at their advantage, which is big ( end chests every 30mn, ectos,etc.....)

An other example is how easily you can make mobs bug.. you know when they keep coming , going, coming etc ... for no reason...

Just to say , i think it's the general coding of NPC/Mobs in the game which isn't really good... Heroes got many IA updates and many will say that they were actually worse after those...
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Old Jul 27, 2011, 07:58 AM // 07:58   #22
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I found a solution back in 2010 and posted about it several times in the Forum

http://www.guildwarsguru.com/forum/s...8&postcount=11

You have to be N/X or X/N because you need a Minion to unstuck the Turtle.
There are several combinations to make it happen.

1. Aura of the Lich + Verrata's Aura + "Skill that removes enchantments on you" + at least Death Magic 5

- You cast Aura of the Lich behind the Turtle in range of the Warriors. Cast VA and rip it off with your skills so the Minion turns hostile. The Warriors will run through the Turtle and attack the Minion and the Turtle can move again.

2. Blood is Power + "Minion Skill" (Deathmagic doesnt matter because the minion just has to take the aggro for a split second)

- If you have a corpse nearby, create the Minion, place yourself behind the Turtle and kill yourself with BiP. Works like 1. but with 1 skill less.

3. "Minion Skill" + Verrata's Aura + "Skill that removes enchantments on you" + at least Death Magic 5

- Combination of 1. and 2. without Elite Skill.

4. "Minion Skill" + "Skill to kill yourself relatively fast"

- It takes the least dedicated space to unstuck the Turtle and you can still bring an Elite Skill.

I prefer the 2. because i often play Blood Necro on Aspenwood so i can spare the 1 Slot for the Minion skill. I can even leave Death Magic on 0 because the Minion is just used to unstuck the Turtle and for nothing else.

7 Skills + 2 Turtles is a better Siege than 8 Skills without Turtles.
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Old Dec 04, 2011, 07:24 PM // 19:24   #23
Krytan Explorer
 
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Bug still isn't fixed and doesn't appear to be getting any attention from the live team /sigh
All the need to do is change the pathing on the warriors so they form up to the side of the turtles instead of behind them >.>
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Old Dec 05, 2011, 12:50 AM // 00:50   #24
Academy Page
 
Join Date: Apr 2011
Guild: Shadow Cats [Cats]
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So what your saying is the war nova are body blocking the turtle or visa vrsa. Seems like a rather simple fix get rid of body blocking in FA. Most of the people who play that format don't know how to use body blocking any way.
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Old Dec 05, 2011, 10:14 AM // 10:14   #25
Desert Nomad
 
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Indeed, i got it an incredible number of times, and due to randomness and unfair situations, it's not really cool...

But well, considering there is at least a ridiculously high reward for losing in FA( everytime this week end it was 5000 for losing and 7000 for winning... ),i don't believe it will get more attention
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